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v1.0Maya 2022+ · Arnold (MtoA) · Python 3Windows & macOS

ArNode

Automates PBR shader creation, intelligent texture drag & drop, and production setups for Arnold in Autodesk Maya.

1 downloads · Updated Nov 9, 2026

What it does

Drag & drop texture sets

Drop a folder or a set of maps straight into the viewport to build the material.

Channels detected for you

Base color, roughness, metalness, normal, bump, displacement, AO, SSS, sheen and coat.

Strict colour spaces

sRGB for colour maps, Raw for data maps. No more washed-out roughness.

Normals done right

aiNormalMap and aiBump2d are connected for you, with DirectX green-channel detection.

15 Arnold presets

Metal, glass, skin, car paint, rubber, wood, plastic and more, applied without breaking your textures.

Production tools built in

4K render setup, batch .tx conversion and a sourceimages copier.

Requirements

  • Autodesk Maya 2022, 2023, 2024, 2025, 2026+
  • Arnold for Maya (MtoA plugin installed)
  • Python 3 runtime (adaptive PySide2 & PySide6)
  • Supported formats: .tx, .png, .jpg, .jpeg, .exr, .tif, .tiff, .hdr
  • Zero external dependencies required

Installed in three steps

No installer, no restart. It works in under a minute.

  1. 01

    Download & unzip

    Download the plug-in, then right-click the .zip and unzip it.

  2. 02

    Drop into Maya

    Drag the .py file into any Maya viewport and release it.

  3. 03

    Ready on your shelf

    A ArNode button appears on your active shelf. Click it to open the tool.

What's newNov 9, 2026

- Added ORM maps support - Removed a button to reset Color Workspace - Added a button to "Assign new material to selected"