Full PBR network in one click
Pick a texture set and get the complete RenderMan shading network, wired and named.
Automates PBR shader creation, displacement chains, and HUD inspection for RenderMan in Maya.
1 downloads · Updated Nov 9, 2026
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Pick a texture set and get the complete RenderMan shading network, wired and named.
Height maps are routed through PxrDispTransform and PxrDisplace automatically.
Metal, glass, skin, car paint and more, tuned as physically plausible starting points.
Press Shift+V to inspect every map in the viewport, with live PxrRemap bounds.
A neutral Lambert keeps the viewport readable while RenderMan does the real shading.
Works with .tx, .exr, .png, .jpg, .tif and .hdr textures.
No installer, no restart. It works in under a minute.
01
Download the plug-in, then right-click the .zip and unzip it.
02
Drag the .py file into any Maya viewport and release it.
03
A Rman Node button appears on your active shelf. Click it to open the tool.