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v2.0Maya 2022+ · RenderMan 24/25/26+ · Python 3Windows & macOS

Rman Node

Automates PBR shader creation, displacement chains, and HUD inspection for RenderMan in Maya.

1 downloads · Updated Nov 9, 2026

What it does

Full PBR network in one click

Pick a texture set and get the complete RenderMan shading network, wired and named.

Displacement chains

Height maps are routed through PxrDispTransform and PxrDisplace automatically.

15 calibrated presets

Metal, glass, skin, car paint and more, tuned as physically plausible starting points.

Live texture HUD

Press Shift+V to inspect every map in the viewport, with live PxrRemap bounds.

Clean viewport fallback

A neutral Lambert keeps the viewport readable while RenderMan does the real shading.

Every common format

Works with .tx, .exr, .png, .jpg, .tif and .hdr textures.

Requirements

  • Autodesk Maya 2022, 2023, 2024, 2025, 2026+
  • Pixar's RenderMan 24+, 25+, 26+
  • Python 3 (PySide2 & PySide6)
  • Formats: .tx, .png, .jpg, .exr, .tif, .tiff, .hdr

Installed in three steps

No installer, no restart. It works in under a minute.

  1. 01

    Download & unzip

    Download the plug-in, then right-click the .zip and unzip it.

  2. 02

    Drop into Maya

    Drag the .py file into any Maya viewport and release it.

  3. 03

    Ready on your shelf

    A Rman Node button appears on your active shelf. Click it to open the tool.

What's newNov 9, 2026

- New architecture - Displacement map support - Ao maps support - Drag and drop texture files to instantly create and connect to pxrsurface - PBR presets list - Button to sourceimages folder - Added Check Scene in Tools Menu