Tools

Atelier Alpha

Generate tileable square textures (scales, wrinkles, pores, fur, cracks, rock) or start from your own image, with a 3D relief preview.

100% local: your files never leave your browser

Texture

White = raised, black = recessed. Turn on tiling to check that no seam shows.

3D preview

Drag to rotate. Shift + drag moves the light: a grazing light reveals the relief.

35 %
2×
Source
Pattern
12 cells
35 %
50 %
50 %
90°
25 %
seed 7
Finish
1 px
×1.00
0
0 %
Export
Format

16-bit avoids stair-stepping when the brush is pushed hard while sculpting. 4096 px can take a few seconds.

About the Atelier Alpha

Atelier Alpha creates tileable height textures for sculpting brushes in ZBrush, Blender, Mudbox or Maya. Pick a procedural pattern (reptile scales, wrinkles, skin pores, fur, cracked ground, rock), tweak scale, irregularity and sharpness, or convert your own photo into an alpha with automatic tiling. A displaced 3D preview shows how the brush will sculpt, and 16-bit PNG export prevents stair-stepping on strong strokes.

FAQ

Why export alphas in 16-bit?

8-bit alphas have only 256 height levels, which can create visible steps when the brush intensity is high. 16-bit removes that banding.

Can I use my own photo?

Yes. Switch the source to “My image”, crop it, flatten the lighting and choose a tiling method.

Are my images uploaded?

No. Everything runs locally in your browser with WebGL; your files are never uploaded to a server.