Studio Render
Render your GLB/OBJ in a virtual photo studio: seamless 18% grey cyclorama, gridded softboxes and classic three-point lighting.
100% local: your files never leave your browser
Drop a 3D model
It is placed in a photo studio with softboxes and three-point lighting.
Sample model · Drag to orbit, right-drag to pan, wheel to zoom · “Wide set” shows the softboxes · Output 2560×1440 px
Model
Studio
Key light
Fill & rim
Export
About the Studio Render
Studio Render places your 3D model in a virtual photo studio straight in the browser. The seamless cyclorama uses an 18% grey albedo (photographic middle grey) by default, or charcoal, white, green screen and blue screen. Three gridded softboxes form a classic three-point setup: key, fill and rim, each with intensity, angle and color temperature in Kelvin. The softboxes are real area lights and also appear in reflections, so glossy and metallic surfaces show the white grid highlights. Add grey and chrome reference balls like on a VFX set, switch to a clay override, and export a PNG up to 3840 px.
FAQ
Why an 18% grey background?
18% reflectance is photographic middle grey: it is the reference exposure meters are calibrated to, so it shows if your model is correctly exposed and colors read neutrally.
What is three-point lighting?
A key light (main light, usually 30–45° to the side), a softer fill light on the other side to open the shadows, and a rim or back light that separates the silhouette from the background.
What are the grey and chrome balls for?
On film sets they record how the light falls (grey ball) and where the lights are (chrome ball). Here they help judge the lighting before you render.
Is my model uploaded?
No. Everything runs locally in your browser with WebGL; your files are never uploaded to a server.