Matcap Creator
Design a matcap (clay, skin, metal, jade, wax…) and preview it on a sculpt or your own .glb/.obj model.
100% local: your files never leave your browser
Sample sculpt · drag to rotate, wheel to zoom
Presets
Color
Reflections
Lights (2/4)
Preview model
Export
About the Matcap Creator
Create your own matcap (material capture) textures for sculpting and look-dev viewports. Each pixel is shaded analytically on a sphere with up to four lights, diffuse color or a three-tone ramp, specular, roughness, fresnel and rim light. Start from presets like clay, skin, metal, jade or wax, preview the matcap on a sculpt or your own model, and export a square PNG for ZBrush, Blender, Maya or Mudbox.
FAQ
What is a matcap?
A matcap is a small sphere image that stores lighting and material. Viewports use it to shade models quickly without lights or render settings.
Which size should I export?
512 px is enough for most viewports; use 1024 or 2048 px for close-ups and high-DPI screens.
Is anything uploaded?
No. Everything runs locally in your browser with WebGL; your files are never uploaded to a server.