Tools

Matcap Creator

Design a matcap (clay, skin, metal, jade, wax…) and preview it on a sculpt or your own .glb/.obj model.

100% local: your files never leave your browser

Sample sculpt · drag to rotate, wheel to zoom

Presets
Color
#c98a6b
1.00
0.18
#8090a0
Reflections
0.15
0.60
0.00
0.15
0.12
3.00
#ffffff
Lights (2/4)
Light 1
-40°
40°
1.30
0.30
#fff3e6
Light 2
70°
-10°
0.35
0.50
#b0c4ff
Preview model
Export
Size

About the Matcap Creator

Create your own matcap (material capture) textures for sculpting and look-dev viewports. Each pixel is shaded analytically on a sphere with up to four lights, diffuse color or a three-tone ramp, specular, roughness, fresnel and rim light. Start from presets like clay, skin, metal, jade or wax, preview the matcap on a sculpt or your own model, and export a square PNG for ZBrush, Blender, Maya or Mudbox.

FAQ

What is a matcap?

A matcap is a small sphere image that stores lighting and material. Viewports use it to shade models quickly without lights or render settings.

Which size should I export?

512 px is enough for most viewports; use 1024 or 2048 px for close-ups and high-DPI screens.

Is anything uploaded?

No. Everything runs locally in your browser with WebGL; your files are never uploaded to a server.