Tools

PBR Material Preview

Automatic channel detection (basecolor, normal, ORM…), procedural environments, displacement, PNG and video renders.

100% local: your files never leave your browser

Drop a texture set

Drag to rotate, wheel to zoom.

Textures
    Material
    ×2
    1.00
    0.05
    1.00
    Environment
    1.00
    1.00
    0°
    Background
    Image export
    Size
    Video export (turntable)
    Resolution
    Frame rate
    6 s

    About the PBR Material Preview

    Drop a full PBR texture set and see it instantly on a sphere, cube, plane or cylinder. Base color, normal, roughness, metallic, AO, height, emissive, opacity and packed ORM maps are detected from file names, with manual override. Adjust tiling, displacement and normal strength, flip the normal Y for DirectX maps, rotate the lighting and export a transparent PNG render or a turntable video for your portfolio or store page.

    FAQ

    How are texture channels detected?

    From common naming conventions such as _BaseColor, _Albedo, _Normal, _Roughness, _Metallic, _AO, _Height or _ORM. You can change any assignment manually.

    My normal map looks inverted. Why?

    It is probably a DirectX normal map. Enable “Flip normal Y (DirectX)”.

    Are my textures uploaded?

    No. Everything runs locally in your browser with WebGL; your files are never uploaded to a server.