PBR Material Preview
Automatic channel detection (basecolor, normal, ORM…), procedural environments, displacement, PNG and video renders.
100% local: your files never leave your browser
Drop a texture set
Channels are detected from the file names and previewed on a lit sphere.
Drag to rotate, wheel to zoom.
Textures
Material
Environment
Image export
Video export (turntable)
About the PBR Material Preview
Drop a full PBR texture set and see it instantly on a sphere, cube, plane or cylinder. Base color, normal, roughness, metallic, AO, height, emissive, opacity and packed ORM maps are detected from file names, with manual override. Adjust tiling, displacement and normal strength, flip the normal Y for DirectX maps, rotate the lighting and export a transparent PNG render or a turntable video for your portfolio or store page.
FAQ
How are texture channels detected?
From common naming conventions such as _BaseColor, _Albedo, _Normal, _Roughness, _Metallic, _AO, _Height or _ORM. You can change any assignment manually.
My normal map looks inverted. Why?
It is probably a DirectX normal map. Enable “Flip normal Y (DirectX)”.
Are my textures uploaded?
No. Everything runs locally in your browser with WebGL; your files are never uploaded to a server.